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- Android civilization v image manual#
- Android civilization v image full#
- Android civilization v image Pc#
If you eliminate all three individual soldiers, the unit is destroyed, and your unit can occupy its territory-unless it was stacked. Each battle is determined by a random system like a dice roll that's influenced by the relative strength of the two sides, with the stronger unit having a greater chance of killing one of the enemy soldiers. A warrior unit has three soldiers, for example, and so it has three bars to eliminate. In addition, instead of a Civ V-style health bar, damage is measured by the number of individual soldiers in each unit.
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Units have visible attack and defense ratings, so making an army out of three units will generally triple the ratings of the unit.Įven slightly stronger units can rampage through enemy ranks unimpeded because, except in the case where an individual soldier is killed, health is not persistent across battles. Although each unit must attack individually, a group of three identical troops can combine to form an "army," a single unit that gains a substantial strength and health increase. Instead, you can have a great number of soldiers in one tile. There's no struggle to move military units around to get them to fit in friendly territory. Since the cities will keep producing a unit until it is manually deselected, I often ended up with fairly large armies just because I forgot to change the build order for one of my cities.īut what makes Civ Rev 2 so dramatically different from Civ V is that units stack. There are fewer buildings in the game than in Civ V, so I found myself building units for most of the time. In Civ Rev 2, militaries grow quickly, far quicker than I expected. For many players, building armies and sending them to war is the main draw of Civilization games. Of course, resource collection is only one part of the game. The level of micromanagement that workers require in Civ 5 would be frustrating on a mobile device. This led to more citizens being produced, which allowed me to then collect the other resources in greater amounts.Īlthough I prefer the worker system-I like having more control over which resources I collect at what time-the focus on the citizens is likely the best way to handle resources in a mobile game. In Civ Rev 2, the lack of workers and tile improvements forced me to be far more conscientious of where I set down my cities so that I could maximize the food output of my citizens.
Android civilization v image Pc#
When I play Civilization V, the most recent PC entry in the series, I generally don't pay much attention to the landscape where I found cities, because I can simply make farms everywhere to get enough food from the land.
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This system, which existed in the first Civ Rev as well, vastly increases the importance of city growth and location. Tapping on one of a city's tiles reassigns a citizen to work it and collect the resources it contains. Instead, the entirety of resource collection is done via the city menu and citizens. When I began a game, I noticed immediately that, like the first game, Civ Rev 2 doesn't have workers. The developer said that the removal was due to low player counts in multiplayer and a design choice to focus on the single-player experience. Although it has weekly scenarios with scoring systems, the player-vs.-player mode seen in the first title has been removed for this game.
Android civilization v image manual#
Fortunately, the camera automatically cycles through idle units and cities that, so manual perspective control is usually not necessary.Ĭiv Rev 2 also doesn't have multiplayer. You cannot zoom out from the default perspective, and I could never find a world map to look at.
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However, the improvements do come with a tradeoff: the camera is difficult to use. Selecting a city now brings up every build order and statistic, so you do not have to navigate through a maze of menus to get there. Moving a unit now only requires selecting the character and double-tapping on the tile you want to move to.
Android civilization v image full#
Battles now occur with full animation in the environment, rather than the tiny, pixellated window that popped up for combat in the first game.Ĭontrols and the interface have also been upgraded. Cities grow as objects within the world, rather than just icons. The main differences between Civilization Revolution 1 and 2 can be seen in the visuals. By clicking 'enter', you agree to GameSpot's
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